Chyron Delivers Innovations For Producer-Driven Virtual News with PRIME VSAR 2.1
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Chyron Delivers Innovations For Producer-Driven Virtual News with PRIME VSAR 2.1

Las Vegas, NV – April 6, 2025 – At the 2025 NAB Show, Chyron is showcasing the latest 2.1 release of PRIME VSAR – an Unreal© based virtual set and augmented reality engine that is tailored to empower producers to easily leverage exciting virtual elements in their everyday news productions. PRIME VSAR 2.1 offers compatibility…

Telemundo Successfully Launches Chyron Virtual Set and Live Graphics Package for Paris Remote Coverage
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Telemundo Successfully Launches Chyron Virtual Set and Live Graphics Package for Paris Remote Coverage

MELVILLE, N.Y. — July 30, 2024 — Chyron today announced that Telemundo has deployed the Chyron VSAR platform with a customized set that recreates the Champs de Mars with a stunning view of the Eiffel Tower. Thus, production staff and on-air talent can work remotely, from Telemundo’s Miami facility, but appear as though they are actually…

Chyron Features Next-Level Data and Playout Control for Live Sports Visual Storytelling at IBC 2024
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Chyron Features Next-Level Data and Playout Control for Live Sports Visual Storytelling at IBC 2024

MELVILLE, N.Y. — August 29, 2024— Chyron today announced that its 2024 IBC Show booth 7.B49 will feature innovation in sports graphics driven by collaborative relationships with major sports broadcasters to help them drive fan engagement for some of the world’s leading sporting events. Chyron will be sharing updates across its sports portfolio, including the…

Chyron’s New PRIME VSAR 1.8 Sets New Standard in Simplifying Virtual Production Workflow and Access
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Chyron’s New PRIME VSAR 1.8 Sets New Standard in Simplifying Virtual Production Workflow and Access

MELVILLE, N.Y. — Sept. 20, 2022 — Chyron today unveiled version 1.8 of PRIME VSAR, which merges the cutting-edge graphics of Epic Games’ Unreal Engine 4 with Chyron’s built-for-broadcast design, editorial, and live production capabilities to radically simplify virtual production. Enhancements in PRIME VSAR 1.8 offer simple, unfettered access to Unreal Engine 4.27 and its…

Education Live Production Solutions - State of the Art Studio, At Low Cost

How to Simplify Virtual Sets, From Creation to Control

It takes a lot to bring a virtual set together for a live production. Creating the virtual scene itself in Unreal Engine, merging real-world talent and camera movements with the virtual space, and controlling your virtual set when you’re live on-air — every part of this complex process is vital. When you’re working with PRIME…

A montage of virtual sets, augmented reality, and virtual set extensions built with the Unreal Engine

Three Ways to Leverage the Unreal Engine in Your Studio

The Unreal Engine is at the center of some of the most visually-stunning media out there in the world today – be they films, television, and even video games (where Unreal got its start). The secret sauce behind Unreal’s success is pretty straightforward: this is the world’s most open and advanced 3D creation tool that…

A live virtual set production using Chyron's PRIME VSAR.
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Chyron Releases PRIME VSAR 1.7 With Support for Unreal Engine 4.26

MELVILLE, N.Y. — Jan. 6, 2022 — Chyron today announced the release of PRIME VSAR 1.7, a significant step forward in the company’s mission to help broadcasters maximize and monetize the content they can generate with Unreal-driven virtual sets and augmented reality. This latest release implements Unreal Engine 4.26, increases cameras per PRIME VSAR engine,…

A green screen chroma-keying into a virtual Chyron background
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Tips for Great Chroma Keying

With the latest Version 4.2 release, the PRIME Live Platform now offers chroma keying in both the PRIME CG and PRIME Switcher modules. In keeping with our commitment to offer you a completely scalable and flexible platform, you can leverage PRIME’s chroma keying capabilities wherever you like in your workflow, either during the graphics creation…